
A top-down diagram
Where the camera, you and each light go, seen from above, with distances in feet and heights from the floor. The light doing the work comes first.

Free tool
Tell it where the window is, where you and the camera will be and what you can spend, and it draws where each light goes, how far away and how high, with the settings to start from and the kit at three budgets.
The Light Planner
Eight setups, one for each place you film (at a desk, or out in the room) and each place a window can be: beside you, in front of you, behind you, or none. Each has a top-down diagram, the settings to start from and the kit at three budgets, and the last two sections adjust any plan to your room. Distances are from your face and heights from the floor; seated, your eyes are about 4 ft up. The kit is named by type: the Kit page has the pieces.
The window is your key light: sit side-on to it, with a white reflector on your other side as fill.
When cheaper is enough: by day the window and the reflector are the whole setup; the lights buy you evenings and gray days.
Watch for: the sun moving onto you during a long recording. Film when the sun is off that window, or keep the sheer curtain closed.
Facing the window gives soft, even light on your face, key and fill at once; the plan adds a back light to lift you off the room.
When cheaper is enough: by day the window does key and fill, and a $50 back light is the whole kit.
Watch for: half-open blinds, which throw stripes across your face. Open them fully, or close them and hang a sheer.
A window behind you turns you into a silhouette, because the camera exposes for the bright window. Turn the desk if you can; if you can’t, cover the window and light your face.
When cheaper is enough: with the curtain closed, the up-to-$100 kit lights a webcam close up; the brighter lights are for keeping the window open behind you.
Watch for: auto exposure. Lock it, or every time you lean back the camera darkens your face to hold the window.
All the light is yours: a soft key at 45 degrees, a bounce or fill on the other side, and a light behind you for depth. The same plan lights any desk after dark.
When cheaper is enough: in a small room with light walls, one soft key and the walls’ bounce already look finished; the second light adds shape, the third depth.
Watch for: the monitor’s glow. Turn it down, and check your glasses for its reflection.
The classic window setup: sit side-on to the window, with a reflector opposite and a back light behind.
When cheaper is enough: by day the window and the reflector are a complete setup; the lights buy you evenings and gray days.
Watch for: clouds changing the light during a take. Lock exposure and white balance so the camera doesn’t hunt, and on a day of broken cloud, close the curtain and use the LED key instead.
Facing the window, with the camera between you and it, puts a big, soft light on your face. Add a back light, and light the background so the room doesn’t go dark.
When cheaper is enough: by day a back light is the only light you need to buy.
Watch for: your eyes. Facing a bright window makes most people squint: sit further back, or soften it with the sheer curtain.
The window behind you wins every time: the camera exposes for it and you go dark. Turn around if you can; if the window has to be in the shot, cover it and bring a strong key.
When cheaper is enough: with the curtain closed, the up-to-$100 kit does the job; the big light is for keeping the window open behind you.
Watch for: the window in a wide shot. The further the camera is from you, the more window it sees: frame tighter, or move the camera so the window sits at the edge.
Three-point lighting, the way most interviews are lit: a soft key, a fill or bounce, a back light, and something warm in the background.
When cheaper is enough: in a small room with light walls, a key and a reflector already look finished; the back light is the next buy.
Watch for: spill on the background. If the wall is as bright as you are, move further from it, or turn the key so the edge of its beam falls on you and not on the wall.
Under about 10 by 10 ft. Keep the key close and soft: a 24-inch softbox or a desk light fits where a big softbox won’t. Sit as far from the wall behind you as you can, 3 ft at the least. White walls bounce light everywhere, which is free fill; if your face looks flat, hang something dark on the side away from the key to bring the shadow back.
About 10 to 15 ft across. The plans as written.
Over about 15 ft across. The walls are too far away to bounce much light back, so the shadow side goes dark: use the fill in your plan rather than skipping it. Light the background too, or it drops to black behind you. The space lets you put 6 ft or more between you and the wall, which helps.
Free fill: the walls bounce the key back onto your shadow side, and you may not need a fill at all. Turn the key so it doesn’t hit the wall behind you.
No bounce: the shadow side goes darker, so the fill matters, and so does the back light, which separates dark hair and clothes from a dark wall.
Light bounced off a colored wall takes its color onto your skin. Use a white reflector for fill instead of the wall, and keep the lights pointed away from it.
Under 8 ft. There is little room above a stand: clamp the back light to a shelf or the top of a door frame, keep the camera level so the ceiling stays out of shot, and keep the key at the low end of the plan’s height. A white ceiling can be bounced off for soft fill; a colored or wood one tints you.
Raise the key higher, 2 ft or more above your eyes, and further to the side, about 60 degrees off the camera’s line, so its reflection leaves the lenses away from the camera. Tilt the frames down a little, and turn the monitor down.
How big it is, what color the walls are and how high the ceiling is. White walls bounce light back onto you as free fill; dark walls swallow it, and the plan adds a fill to make up for it.
The window beside you, in front of you, behind you, or no window at all. Then where you film: at a desk with the camera on the monitor, or out in the room with the camera on a tripod.
Up to $100, $300 or $800. Every plan shows all three, so you can see what the next step up buys and when the cheaper kit is enough.

Where the camera, you and each light go, seen from above, with distances in feet and heights from the floor. The light doing the work comes first.

White balance in kelvin, the shutter speed for your frame rate and how bright each light should be against the key: a starting point you adjust by eye, not a recipe.

What to buy for up to $100, $300 and $800, with the pieces on the Kit page and a line on when the cheaper kit is enough.

Print the plan you chose and set up with it in your hand: the diagram, the settings and the kit list, without the menu and the pictures.
Yes. There is nothing to sign up for, download or pay, and nothing is sold on this page. The plans name kit by what it does in the setup; the Kit page links to where to buy it, and some of those links may earn YT Lighting a commission at no extra cost to you.
No. Most plans start with one light doing the work, the key, and a white reflector on the other side as fill. A back light, which lifts you off the background, is the usual second buy. By day, a window beside you or in front of you is a big, soft key light that costs nothing.
Lights, for most people filming at home. Phones and webcams have small sensors, and in a dim room they turn noisy and soft as they push their exposure up. Put the same camera in front of a soft key light and the picture changes more than a new camera would change it. Once the light is right, a better camera’s difference shows; before that, you mostly pay for a sharper view of a dark room.
Yes, and it is often the best light in the house: big, soft and free. Sit with it beside you or in front of you, never behind you. It changes with the time of day and the weather, so record at the same time each day, hang a sheer curtain to soften direct sun, and keep a soft LED for gray days and evenings, set to daylight (about 5600K) so the two match.
Your camera’s white balance doesn’t match the light on your face. Set it by hand instead of auto: about 5600K for daylight and daylight LEDs, about 2700 to 3200K for warm household bulbs. If a window and a warm lamp both light your face, one side turns blue and the other orange, and no setting fixes both: set your LEDs to daylight and switch the lamp off, or close the curtain and light with the LEDs alone.
In the US, mains power runs at 60Hz, and many LED and fluorescent lights pulse with it. Set your shutter to 1/60 or 1/120 of a second and every frame catches the same amount of light. At 24 frames per second that means 1/60 instead of the usual 1/50. On 50Hz power, as in the UK and most of Europe, use 1/50 or 1/100. If one light still flickers, its dimmer is the likely cause: try it at full brightness, or look for a light sold as flicker-free.
Raise the key light and move it further to the side, so its reflection bounces off the lenses away from the camera rather than into it. Tilting the glasses down a little, by lifting the arms a fraction of an inch off your ears, does the same. A bigger, softer light makes a dimmer reflection than a small bright one, and turning the monitor down stops its glow showing in the lenses. Anti-reflective coatings help most of all.
Yes: the plans are written for bedrooms, spare rooms and desks. In a small room, keep the key close and soft, sit as far from the wall behind you as the room allows (3 ft at the least), and use the light the walls bounce back: in a white room it is free fill, and you may not need a fill light. If the walls flatten your face, hang something dark on the side away from the key to bring the shadow back.
Expose for your face, not the room. Auto exposure sets itself for the whole frame, so against a bright wall it leaves darker skin too dark: lock the exposure with your face where you want it, then light the background to suit. A large, soft key and a white bounce give even light and keep shine down on any skin. Keep the key and fill at one color temperature, so your skin stays its own color.
Not to look good. Your face wants a white key and fill at one color temperature. RGB lights earn their place behind you: a color on the wall or a rim on your shoulder separates you from the background and gives the set a look of its own. Add one once the key is right, as the back or background light.
They follow the standard practice used to light a person on camera: a soft key at about 45 degrees, fill on the other side, a back light for separation, and the window used as the key wherever there is one. They are a starting point for your room, not a measurement of it: set up, look at the picture, and move each light a little until it looks right.